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Missing components in Animation Property Window bug.

Discussion in '5.4 Beta' started by SpookyCat, Jan 23, 2016.

  1. SpookyCat

    SpookyCat

    Joined:
    Jan 25, 2010
    Posts:
    3,761
    I am trying to use the Unity Animation window to animate some values on components added to an object, but when I click the 'Add Property' button and the list opens up showing what I can select it only ever shows the first script component added to an object so it is impossible to animate anything in a second or third custom script on the object, all the other Unity components show up but it seems Unity is only bothering to find or show the first monobehaviour. Is this a know bug? Is there something I am missing? Is there a workaround? This used to work fine in Unity 3 and 4 but in 5 it doesn't and the same in 5.4.
     
  2. AlteredPlanets

    AlteredPlanets

    Joined:
    Aug 12, 2013
    Posts:
    455
    I have this issue as well, also its good to see lot more asset store developers testing the beta now....
     
  3. simonbz

    simonbz

    Unity Technologies

    Joined:
    Sep 28, 2015
    Posts:
    295
    Hi,

    The issue has already been reported to us and the fix will be available in 5.4.

    http://issuetracker.unity3d.com/iss...mponents-cant-be-animated-in-animation-window

    This bug is strictly a ui issue, and you should still be able to animate several MonoBehaviour. As a workaround, you can enable the recording in the animation window and then change the value of the property you want to animate to add it to the current clip.

    Cheers,
    Simon BZ
     
  4. Sycobob

    Sycobob

    Joined:
    Feb 1, 2013
    Posts:
    78
    Will this fix be patched into previous versions, namely the 5.3.2 branch?