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Question Missing accumulation feature in recorder pre3

Discussion in 'Audio & Video' started by wm-VR, May 12, 2022.

  1. wm-VR

    wm-VR

    Joined:
    Aug 17, 2014
    Posts:
    123
    Hi! How can I enable the accumulation features in the Unity recorder?
    I am using the HDRP in Unity 2022.1.0f1. I had these options in 2022.1.16b

    upload_2022-5-12_22-33-18.png
     
  2. cguertin

    cguertin

    Unity Technologies

    Joined:
    Aug 20, 2019
    Posts:
    83
    Hey @wm-VR! What version of the Recorder package and HDRP are you using?
     
  3. wm-VR

    wm-VR

    Joined:
    Aug 17, 2014
    Posts:
    123
    Hey there and thanks for the quick answer!

    I am using version 2022.1.f1 upgrading from beta 1.16b. I tried to reinstall the recorder package but with no luck. The accumulation options are still missing.

    upload_2022-5-13_0-6-1.png

    upload_2022-5-13_0-6-51.png
     
    Last edited: May 12, 2022
  4. wm-VR

    wm-VR

    Joined:
    Aug 17, 2014
    Posts:
    123
    Could it possibly related to a missing scriptable render pipeline asset? During the update process, it somehow lost the reference in the Graphics/Project (and Quality) settings tab. After linking it again and restarting unity, the recorder had the desired options back. This might have been the issue.
     

    Attached Files:

    cguertin likes this.
  5. vladala

    vladala

    Unity Technologies

    Joined:
    Mar 3, 2017
    Posts:
    189
    That is exactly it I think. You need a valid render pipeline asset:
    Code (CSharp):
    1. RenderPipelineManager.currentPipeline as HDRenderPipeline
    needs to return not null.