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Resolved Mismatched Left and Right Eye UI in Meta Quest Pro

Discussion in 'VR' started by isabelkim986, Mar 28, 2024.

  1. isabelkim986

    isabelkim986

    Joined:
    Mar 3, 2024
    Posts:
    6
    I am trying to develop a UI system that overlays my virtual world. My headset is Meta Quest Pro. To test, I added a UI image element on a Canvas onto the center of the Game screen. The Canvas is set to "Screen Space - Overlay."

    When I test my system in my headset, the UI image only shows up in my right eye. For example, when I close my left eye, the UI element shows up exactly in the middle of my right eye. When I close my right eye, the UI element is gone. Everything else in the VR space aligns perfect and normal. When both eyes are open, the UI element is blurry as the two eye screens are not properly converging.

    Does anyone have any fixes for this? How do I ensure the eyes properly align? Thanks in advance!!

    What my left eye sees:
    upload_2024-3-28_0-20-29.png

    What my right eye sees:
    upload_2024-3-28_0-18-31.png

    These are my canvas Inspector settings:
    upload_2024-3-28_0-21-12.png
     
  2. arfish

    arfish

    Joined:
    Jan 28, 2017
    Posts:
    783
    Are you sure Screen Space - Overlay is the preferred Render Mode for a UI Canvas in a 3d scene?
     
  3. isabelkim986

    isabelkim986

    Joined:
    Mar 3, 2024
    Posts:
    6
    Thank you! I fixed it by setting the Stereo Rendering Mode to Multiview not Multi Pass