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Question Mismatch of fingers in maya and unity

Discussion in 'Animation' started by ew9qjr86, Oct 16, 2020.

  1. ew9qjr86

    ew9qjr86

    Joined:
    Feb 16, 2017
    Posts:
    2
    Hello everyone, there is a problem:
    the position of the fingers in the Maya is not displayed correctly in the Unity.
    Animation file settings in the unity in the screenshots below.
    Is there a way to correctly and accurately transfer the animation of the fingers from Maya to the Unity, provided that the Animation type have to be a Humanoid?
     

    Attached Files:

  2. ew9qjr86

    ew9qjr86

    Joined:
    Feb 16, 2017
    Posts:
    2
    anyone? :)
     
  3. Nathanieljla

    Nathanieljla

    Joined:
    Apr 18, 2014
    Posts:
    97
    You have a screenshot of the humanoid bone mapping, but what does the finger mapping look like? In the viewport of the humanoid mapping hit the button that says "right hand". Are the bones all properly assigned there?