I'd like to have mirrored tiling (Direct3D equivalant is D3DMTADDRESS_MIRROR, in OpenGL it's GL_MIRRORED_REPEAT). How would I set that up in a Unity material?
I've been digging and digging, but nothing so far. I find it hard to believe that a self-respecting engine such as Unity doesn't support this common feature.
It's not supported by Unity natively, but perhaps you could use a C++ plugin to modify the tiling using Texture.GetNativeTextureID()