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Mirrored display on Unity 2019 & iOS cardboard

Discussion in 'VR' started by MFC_kersten, May 9, 2019.

  1. MFC_kersten

    MFC_kersten

    Joined:
    Mar 11, 2019
    Posts:
    10
    IMG_DBC131DD29E3-1.jpeg

    So i'm getting inverted camera display upon building to an iOS device with Unity 2019.1
    Tried inverting the rendering with GL, changing some settings and inverting the camera's transform rotation without any improvements.
    Locking orientation to landscape left doesn't make a difference either.

    I made a bug report on github: https://github.com/googlevr/gvr-unity-sdk/issues/1031

    Anyone else having this problem?
     
  2. unity_fvH2-MMGIWTywA

    unity_fvH2-MMGIWTywA

    Joined:
    Dec 7, 2017
    Posts:
    3
    Same thing happening with me on android. Please do something unity.
     

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  3. markychanhoyin

    markychanhoyin

    Joined:
    Apr 29, 2019
    Posts:
    3
    Haha same thing here. Not just the display is inverted, the gyroscope is inverted too. When i look up, it looks down; look left, it looks right.