Search Unity

  1. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Question Mirror Shader only showing white surface on iOS 15

Discussion in 'Shaders' started by halinc, Mar 16, 2022.

  1. halinc


    Feb 24, 2019
    Not sure whether this belongs here or in the iOS subforum, but we are having issues with a mirror shader recently on iOS. It just shows a white surface instead of the mirror on iOS 15 (and also strangely on a device running iOS 13). It works fine on iOS 14 and any other platform like Android / Mac Standalone and also in the editor.

    I’m working on a MacBook with M1 chip since a couple of months and also changed Unity version from 2020.3.9f1 to 2020.3.22f1 at about the same time. So for me there are 3 possible sources for the issue: my new M1 dev machine, iOS 15, Unity update.

    My question: Is anyone experiencing the same or has a solution? I googled for other mirror shaders but couldn’t find any.. the shader we are using is called “Ciconia Studio/MirrorReflection”. I also wrote to the developers but didn’t get an answer. Any help is greatly appreciated.