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Third Party Mirror OnStartLocalPlayer not calling

Discussion in 'Multiplayer' started by Infanago, Dec 12, 2023.

  1. Infanago

    Infanago

    Joined:
    Dec 10, 2023
    Posts:
    1
    I have a script component in the player prefab which handles setting up the players camera when they spawn, no errors are present in the code but SetupCamera method is not initiated as OnStartLocalPlayer is not called when the clients player object is spawned in and "Spawned" is never output in console. This issue continues with two editors simulating host and client as well.

    Code (CSharp):
    1. public class PlayerMovement : Mirror.NetworkBehaviour
    2. {
    3.   public override void OnStartLocalPlayer()
    4.     {
    5.         Debug.Log("Spawned")
    6.         SetupCamera();
    7.     }
    8. }
    I can't find any information online on why, could someone please point out what I am doing wrong?
    Thanks.