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Third Party Mirror Networking not working with DontDestroyOnLoad in GameManager and SteamManager. ???

Discussion in 'Multiplayer' started by Kinnith7, Apr 3, 2022.

  1. Kinnith7

    Kinnith7

    Joined:
    Jul 4, 2017
    Posts:
    84
    Hi! Ken here with another kindergarten level problem I can't solve. It's a problem with the DontDestroyOnLoad methods not working when changing scenes using the Mirror Networking network manager. Any help appreciated.

    I know I've done something wrong, just can't figure out what. Any help appreciated.

     
  2. Kinnith7

    Kinnith7

    Joined:
    Jul 4, 2017
    Posts:
    84
    Problem Solved. GameManager and SteamManager weren't root game objects. I had them as children of an empty game object I was using as an organizer. Moved them out to the root and BAM! worked fine. 8)

    Really didn't have anything to do with Mirror Networking. More of a personal ID10T error.