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Third Party Mirror Networking - Destroying Players

Discussion in 'Multiplayer' started by F1nch11, Jan 1, 2022.

  1. F1nch11

    F1nch11

    Joined:
    Dec 28, 2020
    Posts:
    4
    Hello! I am currently attempting to find a way to remove the player object from a NetworkConnection in Mirror. Luckily, there appears to be a built-in way to do this. Unfortunately, I've been unable to get it to work. The code I'm testing is very simple. The following snippet is contained within a simple MonoBehaviour and is activated with a button push.

    upload_2022-1-1_14-46-52.png

    The button push is definently registering, as all other logic works as intended. However, the player object stays. The components attached to the player object are as follows.

    upload_2022-1-1_14-47-40.png

    As far as I can tell, the DestroyPlayerForConnection method is simply not doing anything, and I can't figure out why. The player object stays. Any help would be greatly appreciated, thank you!