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Third Party Mirror Multiplayer Anytime Join

Discussion in 'Multiplayer' started by solasamuel, Apr 8, 2021.

  1. solasamuel

    solasamuel

    Joined:
    Dec 11, 2020
    Posts:
    1
    I am trying to develop a virtual classroom using mirror multiplayer and I can't seem to get unity to work in a way that would let the client choose user details in the lobby scene and then join an active room in a different scene. I just started using unity and I can't get working logic for this. It seems like unity is hard-coded to get all players ready before it can move them into the room scene. Is there a workaround available for this?