Hi, i'm trying to mirror a humanoid animaiton with extra bones, as shown I've kept the bone name in animation exactly the same as the model, and i've enabled them in the mask. The animation seems normal in the game, but once i enabled Mirror, the extra bone's animation is really weird while the human animation mirrored correctly. so did I get something wrong? or these is another way to mirror an extra bone animation in the humanoid mode? any clue will do lots of help, thanks.