I'm currently using the Mirror network and following the tutorial made by DapperDino and Jared Brandjes to create a lobby. However, what both of them didn't include is how can I check if the id/name entered by the player exists in the room before the player is added in. I know I need to create a connection first to get the info the server holds, but I do not know how I can get it after connected. I tried checking in OnClientConnect(NetworkConnection conn) but conn.identity returns null since the player hasn't been created. I considered waiting for the player to be created and start to disconnect, but it seems a little late since I could've disconnected the player before all that. I'm really new to networking, so any help is appreciated. I attached the code in text files so as not to clutter the question.