Using the Mirror NetworkManager alongwith the NetworkManagerHUD, I made two scenes: one for server, one for client. I tested connecting the client to the server on the same machine (by building out the client scene to Windows) and it works. Then.I built out the client scene to Android, and started up the server one on laptop, both devices being connected to the same home wifi. I entered the relevant IP and port on the client phone, and when I hit LAN Client on the phone, it can't connect to the laptop server, and times out and gives Client Recv: failed to connect to ip=192.168.x.xx port=xxxxreason=System.Net.Sockets.SocketException (...) Connection timed out at System.Net.Sockets.TcpClient.Connect..... I tried setting the relevant ports to 'allow' in the firewall, to no avail. How can I go about achieving this?