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Third Party Mirror and prefabs working

Discussion in 'Multiplayer' started by Alixar, Jan 8, 2021.

  1. Alixar

    Alixar

    Joined:
    Mar 13, 2019
    Posts:
    50
    Can anyone help me understand why I am getting the following warning with Mirror?

    Code (CSharp):
    1. Replacing existing prefab with assetId 'e5c9e45b-944d-7ce4-f8aa-13e9c072b182'. Old prefab 'RedPlayer', New prefab 'RedPlayer'
    2. UnityEngine.Logger:Log (UnityEngine.LogType,object)
    3. Mirror.ILoggerExtensions:LogWarning (UnityEngine.ILogger,object) (at Assets/Mirror/Runtime/Logging/LogFactory.cs:93)
    4. Mirror.ClientScene:RegisterPrefabIdentity (Mirror.NetworkIdentity) (at Assets/Mirror/Runtime/ClientScene.cs:270)
    5. Mirror.ClientScene:RegisterPrefab (UnityEngine.GameObject) (at Assets/Mirror/Runtime/ClientScene.cs:346)
    6. NetworkManagerLobby:OnStartClient () (at Assets/_src/Scripts/NetworkManagerLobby.cs:44)
    7. Mirror.NetworkManager:StartHostClient () (at Assets/Mirror/Runtime/NetworkManager.cs:586)
    8. Mirror.NetworkManager:FinishStartHost () (at Assets/Mirror/Runtime/NetworkManager.cs:565)
    9. Mirror.NetworkManager:StartHost () (at Assets/Mirror/Runtime/NetworkManager.cs:514)
    10. MainMenu:HostLobby () (at Assets/_src/Scripts/MainMenu.cs:11)
    11. UnityEngine.EventSystems.EventSystem:Update () (at C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:385)
    I am unable to pinpoint its origin and I can't understand the meaning of the warning. The warning is thrown for all prefabs I am using in the scene.

    Thank you!
     
    Delvarn likes this.
  2. nopogo

    nopogo

    Joined:
    Sep 9, 2012
    Posts:
    25
    I am having these same issues. Haven't found a solution as of yet