I have my game published on PlayStation 4, PC, Gear VR / Oculus Go, almost every VR system. I have been trying to bring it to Daydream and have a serious issue that only occurs on the Lenovo Mirage Solo. Trying my Samsung S8 and Daydream this issue does not occur. I believe it to be a memory leak that is occurring and crashing the game. Logcat doesn't show any errors, the Profiler isn't showing total allocated memory increasing. Traces.txt doesn't show any errors. But after letting the game run for a few minutes just sitting in the main menu screen the game will crash and reboot the whole system. I have tried both Unity 2018.1.9f2 and Unity 2018.2.21 and I am using Google VR 1.190.1. Has anyone else experienced this?