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mipmap texture streaming support assetbundle?

Discussion in 'Asset Bundles' started by flycode, Oct 3, 2018.

  1. flycode

    flycode

    Joined:
    Dec 3, 2012
    Posts:
    3
    Is mipmap texture streaming in unity 2018 support assetbundle ?
    i know that this is support resources build in game pakages like resources or scenes, but how about assetbundle?
     
  2. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    979
    Bump. I found that texture loaded from assetbundle is not correctly streamed for its mipmap. (2018.2.6)
     
  3. goonter

    goonter

    Joined:
    Aug 31, 2015
    Posts:
    89
    @Kichang-Kim Just wondering if you found a workaround for this, or if you filed a bug?
     
  4. hyan_ubisoft

    hyan_ubisoft

    Joined:
    Mar 9, 2018
    Posts:
    1
    It worked, you should compress your assetbundles with LZ4