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Mip-mapping?

Discussion in 'AR/VR (XR) Discussion' started by Innovine, Jun 15, 2018.

  1. Innovine

    Innovine

    Joined:
    Aug 6, 2017
    Posts:
    522
    I noticed that in my cockpit-based game, at about 40cm on front of the camera the textures make an obvious little "pop" to a more blurry version as the camera moves further away.

    Is this a change in mipmap level? Unfortunately it occurs right at the distance my central control panel is placed at, so small head movements cause the issue to be easily seen.

    I also see the quality of shadow edges take a bit of a nosedive at that distance too, going from very sharp to quite blurry.

    Any suggestions on mitigating these effects?