Hi, im currently working on a little prototype, i have been using Unity for like 3-4 years now, but mostly prototyping basic stuff. So i don't really know what kind of level i am, but not a complete beginner. I would like some idea or suggestion, or even know if it's too time consuming for what im trying to achieve. I'd like to add that i don't have any experience in physic or IK, i did read and watched some video about it, but never put it in practice. So, what im trying to do, is a little "impact" effect, when a hit land. For context, im doing a top-down, melee fighting game, in 3D So i could just do animation for that, but i would like to blend it with a little physics. For example purpose let's say that my character have an hammer, and do an horizontal strike with it. It hit the ennemy right in front of him, i would like to have like a procedural animation for the upper body to go with the strike, and maybe a knockback. What are the way i should be digging to, for accomplish this kind of stuff ?