A progress report... I've finished adding and fixing things for the next release, which I'm calling 1.4. I've been using it for some big projects of my own (like this one), and I'm very pleased with how it has shaped up. The next step is to revise the documentation — there are enough new features that this will be a bit of work, but hopefully done today. Then I will prepare and submit a new Asset Store package, including both the updated MiniScript core and the new in-game code editor. I'll be reducing the price to $30 at the same time. That's because as soon as I have submitted that package, my next task is to publish the source for the core — in both C# and C++ versions — on GitHub, along with some of the accessory implementations (like the Unix command-line version). And also continue to refine and improve http://miniscript.org, the main site for all this. So that's the plan! Asset update submitted probably by Friday; open-sourcing probably by Monday. And then I'll continue to work on my own apps that use/showcase the language, such as the command-line version and Mini Micro, and of course helping all of you integrate into your own Unity (and now Unreal too!) games. EDIT: User manual updated. So many parentheses slain... oh, the humanity!