Hi, building a macOS app with a blank (newly created) project generates a 100MB app. Is there any way to reduce it?
That's weird. Mine is 56.4MB. I can get it down to 43.3MB w/ stripping. 37.7MB w/ IL2CPP & High Managed Stripping.
Thanks @HonorableDaniel I've tried again, Unity 2019.1.0f2 Personal, macOS 10.14.4 a blank 3d project without scenes. With default settings: 107.6MB With LZ4HC as compression method, IL2CPP, high stripping level: 90.6MB All of the above options plus removing the installed packages in the project (Unity Timeline, Unity Collaborate, TextMesh Pro, Ads, Analytics Library, In App Purchasing): 90.6MB All of the above options plus disabling some installed built-in packages in the project (VR, XR, Unity Web *, Cloth, Terrain, Terrain Physics, Unity Analytics, Vehicles, Video, Wind, Physics 2D, Tilemap, Screen Capture): 90.6MB All of the above plus "C++ Compiler configuration" to 'Master': 90.8MB Using the Build Report (http://files.unity3d.com/build-report/) it says the build size is 16MB @HonorableDaniel: What Unity version are you using? Are you using macOS or windows? (I've recently built a project for windows and got a similar like you).
i'm using 2019.1.1f1, same problem, build contains alot of dylibs of built-in packages, even i disable almost all of them, they'are still there maybe i should try use 2018 editor