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Question Minimum render surface for ProBuilder mesh

Discussion in 'General Graphics' started by BenjaminApprill, Nov 29, 2023.

  1. BenjaminApprill

    BenjaminApprill

    Joined:
    Aug 1, 2022
    Posts:
    128
    I've got a physically accurate 10mm bullet I'm building for a game.

    However, I've noticed that if I create any new surfaces that are less than around 3-5 mm or so, the surface doesn't get shaded properly...

    I have looked through the documentation a few times, but I've not seen anything conclusive on this particular matter. Is it simply the case that surfaces this small don't get shaded by the engine?