I have a Capsule Collider on a Mesh Renderer along with a Rigidbody on one Game Object. The other Game Object has a Mesh Collider on a Mesh Renderer also with a Rigidbody. As the Capsule Collider gets smaller, eventually the Capsule Collider and the Mesh Collider no longer collide. 1) Should this non-collision occur? Or is there some parameter I can adjust to fix this? 2) Or is there a way to determine what this minimum size for a Capsule Collider is, where collision with a Mesh Collider will no longer occur? 3) Is the problem that the size of the Capsule Collider is approaching the size of a mesh on the Mesh Collider?