We are a team of 4-5 people including myself making a large RPG. Right now, the GDD calls for 100% of the game being done to equal a full game. Luckily, I know how to trim this figure to 66% if necessary and still have a complete game. But at the current rate we're going, we'll get 15% done. But there is still hope. I have seen Nintendo DS games that have taken complex concepts like my RPG has and made them into small, bite-sized chunks - that 15%. I'm just wondering how they managed to do it. That is, make a large game into little more than a cell phone game. And that 15% figure is a little negative. Our team can get 25-30% done with the right time.