Hi! I need a MiniMap in my multiplayer game, so I put a camera above my player and look down to him, and set the output of the camera to a texture. In the HUD I added a rawimage and set the Texture to the texture that the camera is writing. In Singleplayer, this is working very well, but when I play in multiplayer every player gets the same MiniMap from 1 client. I think all player using the same texture. Can anyone tell me how I can fix that, or have an good idea how to make a MiniMap in multiplayer games? THX!