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Minimalist - LowPoly Flat/Gradient Shader

Discussion in 'Assets and Asset Store' started by Isfaq, Jun 22, 2017.

  1. Klausology

    Klausology

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    Aug 29, 2017
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    19
    Would you have any plans to include a shader that would work with particle systems in the future?
     
  2. OveRSoftware

    OveRSoftware

    Joined:
    Jun 18, 2015
    Posts:
    3
    Hello!

    I've just install Minimalist full version package but textures are not loading, even in the TestMat.
    I created a black texture but doesn't work...
    I'm using Unity 2009.3.0f6


    Best regards.

    upload_2020-4-15_17-49-43.png
     
  3. Isfaq

    Isfaq

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    Feb 2, 2017
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    Please make sure that you are using Universal Render pipeline. Minimalist only supports URP in unity 2019.3 for now
     
    OveRSoftware likes this.
  4. Isfaq

    Isfaq

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    I'm sorry, I didn't plan for particle support, so I won't be able to work on it anytime soon.
     
    Klausology likes this.
  5. StanleyBishopBlack

    StanleyBishopBlack

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    Aug 22, 2019
    Posts:
    4
    Hey! I've installed free version (totally loving it so far) and looking to buy the full one.
    But the free version in unity 2019.3 works absolutely fine with standart (build-in) RP. Is it different for full version? Since I don't have any plans to switch to URP just yet.

    Also, some of alternative flat lightning assets has some kind of custom fake lights, that work with flat shading. I would prefer your asset, but do you have any plans for this kind of lights in next half a year or so?
    It's not a necessity with this style, but it surely can help highlighting some parts of a scene.

    Cheers :)
     
  6. Isfaq

    Isfaq

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    Feb 2, 2017
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    Hi, The full version only works on URP if you are using Unity 2019.3 for now. I'll be updating it to support the Built-in RP very soon.
    I don't have any immediate plans to add more features to the existing package. However, I have collected some user-requested features that I want to implement and upload as a separate package. Support for unity lights is included in the plan. I'm hopeful that I'll be able to release the version upgrade within this year. I'm currently working on another tool. you can check that out here. As soon as It's finished, I'll start working on the Minimalist upgrade.
     
  7. Pump

    Pump

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    Aug 24, 2013
    Posts:
    1
    Hi! I´ve have same problem. I´ve tested with the free version and after testing I buyed the full version (because it´s a really great shader! :) ). But I´m using 2019.3 & buit-in RP (and cannot change to URP)... so the purchase has been bit useless :(
     
    Last edited: Apr 22, 2020
  8. Isfaq

    Isfaq

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    Hi, I am really sorry to hear that. Please wait for the Assetstore Sale to end and I’ll update the package right away.
     
    Pump likes this.
  9. StanleyBishopBlack

    StanleyBishopBlack

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    Aug 22, 2019
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    That's actually really nice to know :)
     
    Isfaq likes this.
  10. sky_dragon

    sky_dragon

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    May 27, 2016
    Posts:
    25
    me either. Upgraded after trial. It turned out to be unusable (requires URP, and did not notice when buying). Hope to update, thank you
     
  11. martire

    martire

    Joined:
    Feb 27, 2015
    Posts:
    32
    Hi :)
    I've imported Minimalist v.2.4.3 into an empty project (URP, 2019.3) but I'm getting only pink material. How can I solve this, please?
    Thanks!
     
  12. Isfaq

    Isfaq

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    Feb 2, 2017
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    Hi, I can think of two reasons for this
    1. URP is not setup correctly, in this case please check the graphics settings
    2. You have downloaded Minimalist from an older version of Unity than 2019.3, in this please delete the downloaded package and redownload from a 2019.3 editor
     
  13. Isfaq

    Isfaq

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    Minimalist has been updated for Unity 2019.3
    URP and BRP both are supported now.
     
    Klausology likes this.
  14. Klausology

    Klausology

    Joined:
    Aug 29, 2017
    Posts:
    19
    Hello mate! I'm afraid I'm facing a terrible issue. The GPU instancing does not seem to be working. I created a blank project with nothing but 8 spheres on screen and have enabled GPU instancing. However, the spheres are not being instanced.

    I have attached two screenshots illustrating my issue. Screenshot 1 shows 8 spheres using GPU instancing successfully when I used a basic mobile diffuse material. Screenshot 2 shows 8 spheres not using GPU instancing when I used the minimalist shader. I am using built-in render pipeline and am building for mobile platforms.

    Please help me solve this issue as I am already 50% into my work and I really need the GPU instancing to work. Thank you!

    Mat1.png Mat2.png
     
  15. Isfaq

    Isfaq

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    I am looking in to it and will let you know as soon as possible
     
  16. Klausology

    Klausology

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    Ahh alright, awesome! Thank you!
     
  17. Isfaq

    Isfaq

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    I have fixed the GPU instancing problem and I'll be uploading an update tomorrow. You will be able to download the update in 2-3 days.
     
  18. Klausology

    Klausology

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    Ahh thank you so very much for working so quickly to solve this issue! Will be looking forward to the update.
     
    Isfaq likes this.
  19. Isfaq

    Isfaq

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    Feb 2, 2017
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    The new version 2.4.6 is now available for unity 2019.3
     
  20. Klausology

    Klausology

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    Just updated to 2.4.6. The GPU instancing works splendidly now. Thank you developer!
     
  21. plufz

    plufz

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    May 26, 2020
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    Hi! Before buying, it would be great to know if this shader can be combined with depth of field on the camera?

    Thanks!
     
  22. Isfaq

    Isfaq

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    Depth of field should work fine since it's applied to the camera and Minimalist shaders do write in the depth buffer. I haven't tested this so I suggest you test it with the free version before buying.
     
  23. plufz

    plufz

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    May 26, 2020
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    Thanks for your quick reply. I was not able to get DOF. Does that mean it doesnt work or could I have screwed up something that affects your shader?

    One more thing. When I look at the CastleDemo in shaded mode I dont see your lightmap. It is visible in lightmap mode though. Is that a limit in the free version or do you have any idea of why that could be?
     
  24. Isfaq

    Isfaq

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    I just tested the depth of field with Unity's post-processing package in 2019.3 and it works fine. Nothing extra needs to be done to get it working. I followed this tutorial link


    In the paid version, the castle demo uses a different mode of lightmap (Use as AO). but the free version only has Additive and Multiplicative mode. That's why it's not visible in the free version.
     
  25. plufz

    plufz

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    Thanks a million for actually testing the DOF and answering my questions. Great support!
     
    Isfaq likes this.
  26. greg-harding

    greg-harding

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    Apr 11, 2013
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    428
    Is anyone having trouble using late Unity 2019.3.x or Unity 2019.4.x LTS where shader compilation on standalone macOS is causing crashes? We are seeing crashes in builds while Minimal shaders are compiling. If they're included in the pre-warm list (using Graphics settings) the app insta-crashes at launch.
     
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