Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Milky: Glass Shader out now

Discussion in 'Assets and Asset Store' started by gamedropper, Oct 28, 2022.


Wich next feature shuld i work on first

  1. Screen Space Refraction

    1 vote(s)
  2. Shader Graph nodes

    0 vote(s)
  3. Somthing else (feature request)

    0 vote(s)
  1. gamedropper


    May 3, 2021

    • PBR: Supports Physics Based Rendering
    • Transparency: Objects behind the Glass stay visible
    • Refraction: Objects behind the Glass get offset based on the Normal Texture
    • Roughness Blur: If the Glass isn't Smooth, it applies a blur effect to objects behind it.
    • Volumetric Depth Blur: Objects closer to the glass get blurred less, similar to a 'depth of field' effect, giving the shader a more grounded look.
    • Performant: With Three performance tiers this shader is up for just about any challenge.
    • Custom Editor Window: Take ultimate control with a Custom Editor Window made just for this shader.
    • Fast Glass: Create a Glass Shader that will even run on Mobile.
    • Standard Glass: Get the best of both worlds: Performance and Visual Fidelity.
    • High-Definition Glass: Generate stunning Glass Effects, that look just like in real life.
    • Build-In and URP support: Works perfectly fine in not only Build-In but also URP!
    • Documentation: A fully-fledged documentation to get you started with everything the package has to offer and is going to have to offer.
    • Constant Updates: The shader is always being kept up-to-date and extended with new features.
    • Support: Ever need help? No problem, just mail me under

    Last edited: Oct 28, 2022