Hey everybody, some of you may know I'm working on a game called Dog Go Run. Well, I found a programmer I can afford hire for that game -- which is awesome -- but before I dive into a large scope project like that with a new person I wanted to try out a smaller game idea I've had for a long time. This game can probably be built in about three months, and then after that I can polish it while working to grow some marketing hype before releasing to the wild. Anyway, it's a simulation of the land navigation training I did in the military. It's going to be 95% authentic. I tweak the rules of the scenario slightly to allow a little more player meta-game strategy and a little less uncertainty, but still, it is going to be a very demanding game. In some ways, almost diametrically opposed to mainstream video game design. So it will be interesting to see what kind of audience appreciates it. I got some work to do before I get the programmer started, so in the meantime I am working on the few art assets we will need. There is only a single player character, his gear, and a 40km area in the backwoods of southeast united states. For the environment I will likely use a majority of purchased art. The first thing we have to test is the actual land navigation using compass and map. There is no GPS, because GPS is for small crying babies. If you are going to learn to do land nav, you are going to learn to do it right. Or just quit, okay? I said this is military training. No whining! So far I have made an accurate compass as well as notepad and pencil. The last tool player needs is a map, which will be coming a bit later. The map has to be to scale with the 3d terrain. There is a few ways to do that, but I will figure out the best way once I return home in a few weeks. As authenticity is important here, I have to make sure I am using the correct measurement systems so that player can use the exact same methods as in real world. That makes things a little more complicated, but it's all doable even for a bozo like me. Just takes some patience.