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Migrating to Unity... Amplify Shader Editor

Discussion in 'Editor & General Support' started by Rudcomp, Feb 17, 2018.

  1. Rudcomp

    Rudcomp

    Joined:
    Feb 17, 2018
    Posts:
    2
    Hello friends, I'm migrating from Unreal and CryEngine. I am 100% novice in Unity and before buying Amplify Shader Editor I need to know some details.
    I need to recreate on Unity an Ocean shader I did on Unreal.
    I also need to know if Spline distribution exists. Same as CryEngine's Miscellaneous to generate River and Roads.

    These nodes I am quoting below are from Unreal. Here at Unity what would be the equivalents for them?

    Lerp
    Multiply
    Add
    Append
    Divide
    ComponentMask
    DephtFade
    PixelDepht
    WorldScalePosition
    Fresnel
    Vector3
    Scalar
    Motion_4WayChaos
    Power
    Clamp
    One_Minus
    Panner
    Parameter
    VectorToRadialValue
    Transform3x3Matrix
    MultiplyAdd

    I tested the Render of yours and I liked it a lot, I believe that they surpassed CryEngine, it is only missing to include programming by Nodes, just like Unreal BluePrint.

    After I finish the Ocean Shader I will create a Triple Shader of Waterfall, Running Water and Standing Water that varies according to the degree of declination. In Unreal I was able to create this Shader that serves to be distributed with a Spline, but I do not know if here with the Amplify Shader Editor there are the specific functions to generate this MasterShader.

     
  2. Rudcomp

    Rudcomp

    Joined:
    Feb 17, 2018
    Posts:
    2
  3. Amplify_Borba

    Amplify_Borba

    Joined:
    Jul 24, 2017
    Posts:
    538
    Hello, sorry for not replying earlier, but we haven't stumbled upon your post until now! We have a specific thread for Amplify Shader Editor here in the Unity Forums which we review on a daily basis, feel free to check it out and use it for any ASE related questions:
    https://forum.unity.com/threads/bes...editor-node-based-shader-creation-tool.430959

    As it's been a while since you've posted, have you already found the information you were looking for? I invite you to post on the thread I mentioned above if you still need any clarification, as it might be helpful for other ASE users.

    We also provide a Wiki page where you may find further information regarding our editor and its nodes:
    http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor