Hello, I am facing a headache. I used sprite packer legacy by using tag. This create Atlas and I assigned assetbundles to my Sprites. Then I downlad assetBundles and the sprite appear. Now I want to use the new Sprite Atlas. Then I create spriteatlas file with my Sprite in it. I assign Sprite and spriteatlas to assetbundles. But when I download assetbundles and load it the sprite no longer appear (all is white). I am missing something. Tell me not we must call LoadAsset<SpriteAtlas> ? This is weird if we must do it.