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Help Wanted Migrating a star shader to LWRP and ShaderGraph

Discussion in 'Shader Graph' started by ConArtist99, Aug 11, 2019.

  1. ConArtist99

    ConArtist99

    Joined:
    Nov 8, 2018
    Posts:
    4
    I want to start by saying that I have very little experience with ShaderGraph and shaders in general. I'm considering migrating a project to LWRP. A while back I bought a star asset that looks great and works well in a standard project, however it uses a custom shader that doesn't work in LWRP. The maker of the asset understandably doesn't want to convert the shader himself so I'm considering making a similar shader with ShaderGraph.

    I've learned the basics of ShaderGraph, but I don't know where to start. The meshes that use the shaders are clusters of points that simulate a cluster of stars. The custom shader (attached below) then gives these points a glowing effect. I don't know if ShaderGraph has the same capability to do this.

    If I can make a shader graph that looks half as good as the custom shader I'll be satisfied. If this effect can be reproduced in shader graph, I would really appreciate any advice on where to start.

    Video of shader in a normal project
     

    Attached Files: