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Might Of The Vikings-The Blight of Skarnolf, an action RPG

Discussion in 'Works In Progress' started by lloyd22, Sep 2, 2015.

  1. lloyd22

    lloyd22

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    Hi,
    This is a project that's been ticking over for the last 6 or 8 months that we are hoping to take to crowdfunding soon. So it's an fantasy Viking action rpg that uses Norse themes and artefacts as gameplay elements, with some cool and over the top characters, but not taking itself too seriously. Just a fun dungeon crawler with a driving narrative and a big world to explore.

    The designer Marko has really helped bring the gameplay ideas together and I'm currently working on the art side of things including a detailed main Viking player character, and his inventory items. The system for character management has yet to be fully developed at this point but we expect to have several human player characters to choose at the start, different character classes is an option.

    For the demo we have been using a few excellent K4 packages and Pathfinding project pro. I'm also creating new environment assets such as the Viking architecture to give the game an original look, and runestones will feature prominently in the gameplay.

    All of the 3D work is being done in 3dsmax 2015 and Mudbox, and photoshop.

    Any constructive feedback is appreciated.

    Lloyd Chidgzey-producer/graphics

    Website:

    http://www.mightyvikingsgame.com/

    Mightyvikings_wallpaper1reduced.jpg screensh_02.jpg viking_config3.jpg war_elephant.jpg large_viking_house.jpg
     
    _M_S_D_, Haseeb_BSAA and S4G4N like this.
  2. lloyd22

    lloyd22

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    Some more 3d work for the game, plus some concept art. Interacting with the local villagers will be an important part of the game, and taking on new missions.

    female_villager2.jpg male_villager1.jpg longship_captain.jpg sentryboss.jpg Mightyvikings_wallpaper2_reduced.jpg
     
    Not_Sure and S4G4N like this.
  3. S4G4N

    S4G4N

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    Very nice, love the style :)
     
  4. theANMATOR2b

    theANMATOR2b

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    Art is very well done.
    I especially like the soft look of the lighting setup in the environment image.

    What is covering the roof of the large viking house? It looks a bit like a furry roof.

    Nice work.
     
  5. Invector

    Invector

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    Really cool assets and Art work!
     
  6. lloyd22

    lloyd22

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    Thanks, what can I say. The Vikings used unconventional materials to thatch their houses.
     
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  7. lloyd22

    lloyd22

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    These are some screenshots of the central village area and our coder on the game Neven Ignjic has done a great job on the inventory system, the pathfinding is great and also the prototype interface using RPG and MMI UI for NGUI 1.5. It's still needs more polishing and new buildings and detailing but the latest builds are looking sweet.
    The roof thatching works a bit better on the other houses, not as 'furry' perhaps. The harbour area is really a placeholder at the moment.
    mightvikings_screenshot1.jpg MightyVikings_interface.jpg mightyvikings_screenshot2.jpg mightyvikings_world2.jpg mighyvikings_world.jpg
     
    theANMATOR2b likes this.
  8. SirStompsalot

    SirStompsalot

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    I've always said the world needs more viking games. Following this!
     
  9. AussieSwissDave

    AussieSwissDave

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    Absolutely beautiful visual style. Love it!
     
  10. lloyd22

    lloyd22

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    Thanks!
     
  11. RavenOfCode

    RavenOfCode

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    The visuals look great.

    Any chance of a gameplay vid?
     
  12. lloyd22

    lloyd22

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    Hi, thanks. We are working on a gameplay video now, still needs some work.
     
    RavenOfCode likes this.
  13. lloyd22

    lloyd22

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    I've been working on a female player character for the game, which hopefully will add some gameplay variety and replayability. A lot of improvements to the village demo as well which will be up soon.
    female_final11.jpg female_final09.jpg female_final08.jpg female_final02.jpg female_final01.jpg
     
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  14. lloyd22

    lloyd22

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    Hi, I've made some videos to demonstrate basic combat in the game and the inventory setup. Currently we only have one special attack move, so the next task is to add more interesting attack moves and make the combat more dynamic. Thomas Hoppner, a new addition to the team, has been doing a great job on the coding and it's already fun to play around with the inventory.


     
    nasos_333 likes this.
  15. lloyd22

    lloyd22

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    Some recent screenshots..

    screens_40.jpg screens_18.jpg screens_06.jpg screens_30.jpg screens_36.jpg
     
  16. lloyd22

    lloyd22

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    Some more work has also been done on the female Viking player character...

    female_viking_2.jpg female_viking_1.jpg female_viking_3.jpg
     
  17. ephemeral-life

    ephemeral-life

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  18. lloyd22

    lloyd22

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    Thanks, there are four of us working on it at the moment. We may need some help with coding for the demo though if anyones interested.
     
  19. Music-Vortex

    Music-Vortex

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    Looks great! Keep it up!
    Sent you a PM ;)
     
  20. lloyd22

    lloyd22

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    Another update, Thomas has implemented player control by following the cursor which is working nicely.
     
    RavenOfCode likes this.
  21. lloyd22

    lloyd22

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  22. lloyd22

    lloyd22

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    Latest video...
     
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  23. lloyd22

    lloyd22

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    We are now working on a playable demo, set in a dwarf mine. It's still early on the level build but here's a walkthrough video. (The slow framerate is because this was captured in the Unity editor-last time I do that)
     
    sowatnow and RavenOfCode like this.
  24. RavenOfCode

    RavenOfCode

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    Looks pretty cool, the metal texture needs some work though. Maybe roughen it up a bit its very bland.
     
  25. theANMATOR2b

    theANMATOR2b

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    Yeah I agree with Raven - though these may be just untextured placeholders until the texture work is complete.
    The level layout looks good. Nice progress.
     
    RavenOfCode likes this.
  26. lloyd22

    lloyd22

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    Thanks, yes all the textures are placeholders, the wall sections and statues will get textures and full normal maps. I've UV mapped everything first so it should be easy to update the whole map once I get the textures done.
     
    RavenOfCode likes this.
  27. unitywlp

    unitywlp

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    art look AAA good luck
     
  28. THoeppner

    THoeppner

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    Thanks. We're still working hard on the project ;-)

    At the moment we concentrate on the gameplay elements.

    But in the meantime here is a new video which shows the progress of the dwarf mine level:

     
    RavenOfCode likes this.
  29. lloyd22

    lloyd22

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    Hello, an update the dwarf mine demo level. I'm currently working on the enemies for this part of the game so the video walkthrough is mostly demonstrating the new camera rotation, environment interaction and new rune pickups and props including a teleporter pad I've been working on for the last few weeks. Of interest is the last area in the video from 4:25 on, which is a gauntlet of mine carts the Viking must traverse and avoid being run over. Enemies will also be attacking with ranged weapons and grenades to add to his woes.

    Lloyd Chidgzey-producer at Pixel Rules
    lloyd@mightyvikingsgame.com





    DM_props18.jpg
    dwarfmine_update23.jpg dwarfmine_update08.jpg
    dwarfmine_update01.jpg
    dwarfmine_update12.jpg
     
    Last edited: May 9, 2016
    RavenOfCode likes this.
  30. lloyd22

    lloyd22

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    Some concept art, these are the enemies I'm working on for the dwarf mine demo.
    dwarf_miner_variants.jpg mine_scorpion.jpg stone_dwarf.jpg rock_monster.jpg hammerer.jpg
     
    ephemeral-life likes this.
  31. ephemeral-life

    ephemeral-life

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  32. lloyd22

    lloyd22

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    That's kind of you thanks!
     
  33. ephemeral-life

    ephemeral-life

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    You're welcome :).
     
  34. ImAldu

    ImAldu

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    Wow this is super cool.
     
  35. lloyd22

    lloyd22

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    Thanks, it's missing the combat and rpg features obviously so we want to get all that stuff working with these new enemies. Should be a blast.
     
  36. ImAldu

    ImAldu

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    Do you have a stable programmer or is it just kind of a group effort at the moment?
     
  37. Quingu

    Quingu

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    It reminds me of Torchlight which looked great.
     
  38. lloyd22

    lloyd22

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  39. KheltonHeadley

    KheltonHeadley

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    Looks like a lovely game, really a fan of the art.
     
  40. lloyd22

    lloyd22

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    RavenOfCode likes this.
  41. lloyd22

    lloyd22

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  42. theANMATOR2b

    theANMATOR2b

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    Really nice looking trailer and great looking concept art.
    This is probably an odd comment -
    It would have been really cool if you could of secured a Nordic/Scandinavian voice actor. The gent in the trailer sounds like he's from Australia or New Zealand.
     
    Billy4184 likes this.
  43. lloyd22

    lloyd22

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    Thanks! The voice is cockney more or less, but Max Von Sydow wasn't available:)
     
  44. steelersfan252

    steelersfan252

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    Very nice work, this looks like the next big game