Version 2.82 is available on the store Main 2.82 new functions: Builder for music range and chord which is useful for algo music - [Pro] Integration with PlayerMaker and Adventure Creator - [Pro] Spatialization capabilities, ready for your Virtual Reality project. [All versions] Main 2.81 new functions: Add fluidsynth effects for standard SoundFont effects and integration with Unity effects [Pro] Add integration with Cinematic Sequencer - Slate [Pro] Watch here a quick tuto: and the dedicated page on the MPTK web site. Version 2.7 Midi Sequencer totally rewrited from the awesome fluidsynth: better processing of midi pause, change position, change tempo, speed, ... Separate thread: better performance for complex Midi when a lot of samples are played simultaneously. Parameters are availables to adjust the level of performance need. Load SoundFont from the web or desktop while running. It is no longer necessary to load the SoundFont in the DB before playing [PRO] Start playing from the first note. Pause when focus loss. Essential for smartphone ! Set default interpolation mode to Linear for a better sound (previous version was set to None). Also, for advanced needs, three preprocessors directives are available to help understanding the performance: DEBUG_PERF_AUDIO DEBUG_PERF_MIDI DEBUG_STATUS_STAT The demo TestMidiFilePlayerScripting has been adapted to display the performance KPI. Version 2.65 available: ⭐ Add Midi input functions (Windows and MacOS only) [PRO]. Thank to the new Prefab MidiInReader and the API to read a Midi keyboard. Integrate your Midi keyboard in a few clicks! ⭐ Change Unity Audio buffer size and synth rate for again better tempo accuracy, better sound, low latency. ⭐Full rewrite of the MidiListPlayer Inspector [PRO]. Now you can play part of a Midi, choose time to start and stop, choose overlap before the next Midi in the list. ⭐See also the new demo based on Euclidean Rhythm Algo. It's a rhythm box that could become a complete application. ⭐ Preview of the new Midi file setup : new function to analyze the midi file, new design of the page, .... ⭐Correct an issue with the Sustain control which can generate CPU overload ⭐Add Pitch change midi event See below demonstrations ... Build a Rhythm Box: Build a Midi Game: Midi Player Tool Kit is a package able to play music from Midi files in your application or from your own algo. There is no need of external component or device. Thank to SoundFont for adding hundred sounds of instruments for playing Midi files No scripting C# or JS is mandatory: specific inspector defined all your needs directly in Unity editor. See an overview here (V2). Add Midi Audio Source Prefab in your scene as much as you want. Add Midi files (from the web or from your composition) as much as you want. Play / Paused automatically based on distance. API available (V2) to integrate MPTK in your application. Version 2.7 beta on the road, could be available beginning February ⭐Add capabilities to load soundfont on the fly from local device or from the web [PRO]. It's now possible to use MPTK without loading a soundfont in the resource folder. ⭐Add new attributes to evaluate accuracy and performance for Midi Playing and SoundFont Synthesizer. ⭐Midi Sequencer and SoundFont Synthesizer are now autonomous (played in separate thread): more accuracy, better performance. ⭐Replaced deprecated WWW method with UnityWebRequest for MidiExternalPlay prefab [PRO]. ⭐Corrected timing accuracy with MacOS. ⭐Corrected bad sound when changing tempo or position when playing Have Fun !