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Middle Earth creating

Discussion in 'World Building' started by Dziny, May 15, 2018.

  1. Dziny

    Dziny

    Joined:
    May 15, 2018
    Posts:
    1
    Hello, I am about to begin making of the Tolkien's Middle Earth. It is my personal artistic project, simply out of love for this books and it's lore. And I am looking for some engine which would allow me to do this. It means; huge map, a lot of characters, animations, architecture, some voice over (eventually), and quests. Everything based on books. I understand the absurd scale of my hobby, and I mean it as long term, personal project. I am inspired by games of Fumito Ueda, like The Shadow of The Collossus, Ico, or The Last Guardian. I would like to make it more like these games, rather than, for example, Skyrim. Game would be more packed and tighter, with the pressure on mood, atmosphere and uniqueness of the experience, rather than huge army battles and monster fighting. So my question is: what would be the constrains and weaknesses of the Unity engine on this project and where it would really "hurt" me to make it? As (for now) only one person? And for which reasons is Unity good choice for this? Given the fact, that I am aiming on art, mood and minimalism like we can see in Ueda's games, more than battles and AI like in other games? Any ideas?
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    957
    Hi! Any engine can do this sort of thing, no worries there :) I'd recommend you pick a small portion of the idea, and start prototyping, building ideas, learning. That's a gigantic project, take your time ramping up and expect it to change/evolve :)
     
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