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Microphone.Start is only getting the default microphone and can't listen to a second one.

Discussion in 'Editor & General Support' started by pierre0158, Jun 2, 2017.

  1. pierre0158

    pierre0158

    Joined:
    Jun 2, 2017
    Posts:
    5
    Greetings, i'm making a game where you need two microphones.


    I got my own lib for the mic (just to get the pitch and other things, it's still using microphone lib from Unity)

    However, when i use Microphone.Start, it only gets the default microphone selected in Windows Control Panel.

    I tried using as the first arg, null and both microphones names, but it only gets the default microphone.



    Screenshot showing the non-default mic.audioClip is null;





    Thank you.
     
  2. spootymilk

    spootymilk

    Joined:
    Jun 9, 2017
    Posts:
    18
    Same problem for me.... if someone has a solution !
     
  3. silidragos

    silidragos

    Joined:
    Sep 1, 2018
    Posts:
    1
    Same here, in 2022.3.16f1