Hello everyone, I have a character imported from Makehuman into Blender through MHX2 and then exported into Unity. I have been using the character in "Generic" rig mode so far, as it works just fine and it doesn't give me any error messages. Humanoid, on the other hand, gives me a cross next to "configure" after I hit apply and went I enter that "configure" menu, I can see the arms are red in the map and the assigned bones make no sense at all (I mean their order and placement). I could continue to use "generic", but I read that I would get better and smoother results if I used "humanoid". Do you know how I can get the MHX2 to be recognized for humanoid in Unity?