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MH model from Blender to Unity; weird blockmeshes

Discussion in 'Animation' started by AldoBagchus, Jan 3, 2014.

  1. AldoBagchus

    AldoBagchus

    Joined:
    Jan 3, 2014
    Posts:
    2
    Hey there!

    This is my first time here so: hi everybody!

    Hopefully this is the right thread to ask this.

    I have an issue and after two days of trying every possible setting and watching and reading all related tutotials, I finally bring my question here. Hopefully somebody reqognizes the problem and knows the solution :)

    From Makehuman I export a charctermodel in mhx to Blender. Phytonscript and import preferences are set up and Blender pick it up perfectly. Without any adjustments I save it as a blend file in the assetsfolder of unity.
    It shows up there and I apply corresponding texture. So far so good. Any animation I made also work fine BUT,....for some reason a set of 3 attached block meshes also appear. I cannot deselect or delete them. I discovered they are positioned at the x,y,z from Blender at 0,0,0

    Has anyone got the same issue and better of course: knows how to fix this(!).

    Thanks in advance!

    Aldo