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Method not found (after updating TextMeshPro)

Discussion in 'UGUI & TextMesh Pro' started by Neo-Dragon, Jul 13, 2017.

  1. Neo-Dragon

    Neo-Dragon

    Joined:
    Feb 29, 2016
    Posts:
    17
    EDIT:
    Sorry, I found the package in here that worked.
    https://drive.google.com/file/d/0B1iR_Z6pySn2aXg1SkIxc3Bmc3c/view


    Original Post:
    I recently updated to the latest version of TextMesh Pro after updating to Unity 2017.
    I can no longer see any of my old text and can't create any new text.
    I'm getting this error (would love help).

    "
    MissingMethodException: Method not found: 'UnityEditor.MaterialEditor.BeginAnimatedCheck'.
    TMPro.EditorUtilities.TMP_BaseShaderGUI.DoColor (System.String name, System.String label)
    TMPro.EditorUtilities.TMP_SDFShaderGUI.DoFacePanel ()
    TMPro.EditorUtilities.TMP_SDFShaderGUI.DoGUI ()
    TMPro.EditorUtilities.TMP_BaseShaderGUI.OnGUI (UnityEditor.MaterialEditor materialEditor, UnityEditor.MaterialProperty[] properties)
    UnityEditor.MaterialEditor.PropertiesGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/MaterialEditor.cs:1459)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
    "
     
    Last edited: Jul 13, 2017
    PhannGor and Stephan_B like this.
  2. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    5,294
    Until TextMesh Pro is included with new Unity releases, TMP users will need to continue to update TMP to the matching version of Unity. Sometimes, a previous release can work with a new version of Unity but most of the time, some API changes on the Unity Engine or Editor side which requires a new version of TMP to handle this change.
     
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