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MetaMorph Toolkit for Blender and Unity: Updated for Blender 2.5

Discussion in 'Assets and Asset Store' started by foolish-frost, Apr 25, 2011.

  1. foolish-frost

    foolish-frost

    Joined:
    Mar 18, 2009
    Posts:
    169
    You can find Metamorph in the asset store, and at http://rezzable.com/blogs/foolish-frost/presenting-metamorph-toolkit-blender-and-unity

    You will find the following changes:

    Code (csharp):
    1. Updates (1.1.1):
    2. - Blender Diff Map exporter plugin:
    3.     - Bugfixes:
    4.         - Fixed issues with new version of Blender not working with exporter.
    5.     - Feature Upgrades:
    6.         - "Diff Map Animation Exporter.py" renamed to "io_export_diffmap.py"
    7.         - Exporter now listed as "Export MetaMorph Diff Map Animation" in plugins.
    8.         - Exporter now listed in Export under File when installed.
    9.         - Name now defaults to the name of the Object that has Shapekeys being exported.
    10.         - You can choose to export Shapekeys or Animations with checkboxes.
    11.         - Animation text files now have the animation names match the names of the TGA files being exported.  
    12.             (This was done to accomidate MetaMorph upgrades in this version.)
    13.  
    14. - MetaMorph script:
    15.     - Feature Upgrades:
    16.         - Some entries for MetaMorph in Inspector under DiffMap are autofilled if left blank or zero.  This allows easier setup.
    17.             - If the DM_Multiplier is zero, then it is loaded from any available animation text file.
    18.             - If the DM_Scale is 0,0,0, then it will be set to 1,1,1 upon loading.
    19.             - If the Diff_Map Name is blank, then it is set from the filename (Without the .tga)
    Overall, I've made it slightly easier to use (very slightly) and setup the exporter to be more standard in blender.

    Enjoy!
     
  2. foolish-frost

    foolish-frost

    Joined:
    Mar 18, 2009
    Posts:
    169
    And while I forgot to mention it: Mac OS export from blender should work now.