Hey there, I'm having some issues with metallic materials behaving oddly in interiors and shadowy areas in general with SSGI (Screen Space Global Illumination). l'll leave a screenshot here with an example pool table half placed directly under the sun and half in the shadow. This is with SSGI/RayMarching: This is with SSGI/RayTracing: As you can see, the table corners completely lose their metallic feel and become "plasticky" under the shadow. I've tweaked all SSGI settings (including bounce and sample count) but to no avail. If I enable the SSGI fallback settings, there are some changes in the overall illumination but nothing that seems to properly affect the metalness. Despite not fixing the issue, the fallback settings having an impact gets me thinking that perhaps SSGI fall backs to non-RTX settings which might explain the odd behaviour. The other RTX effects I have on don't seem to respond to fallback settings (e.g. ray traced reflections). Also, this is with 'Metallic Indirect Fallback' ticked on under the HDRP/Global Settings. If I tick it off, the metallic materials preserve their aspect but turn completely dark, which is obviously no good either. Any help would be appreciated. Thanks in advance.