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Metal Graphics API Usage?

Discussion in 'iOS and tvOS' started by Sickwitit, Oct 1, 2015.

  1. Sickwitit

    Sickwitit

    Joined:
    Dec 22, 2014
    Posts:
    123
    What would be the platform requirements?
    Metal requires iOS 8 and an >A7-based device (iPhone 5S,6,6s, iPad Air, Retina iPad Mini etc..).

    If I ship an app to iTunes with ONLY Metal graphics API selected, will it just say, "Compatible with iPhone 5S and above? and iOS 8? In the app store?

    Is this possible? Does apple/iTunes determine compatibility based off of your chosen graphics API?

    I've built my game to utilize the Metal API with my lighting, so any lower API's don't show my lighting properly.

    Any feedback would be awesome
     
    Last edited: Oct 1, 2015
  2. sfjohansson

    sfjohansson

    Joined:
    Mar 12, 2013
    Posts:
    368
  3. Sickwitit

    Sickwitit

    Joined:
    Dec 22, 2014
    Posts:
    123
    @sfjohansson Thanks. I'm looking at my info.plist file, and it states, "Required device capabilities" ->
    item 0: armv7
    item 1: metal

    As long as I have this, then I'm good?
     
  4. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
    Posts:
    5,796
    Yes. you're all good.

    You can check out the device compatibility list here to see which devices your game will support...
     
  5. Sickwitit

    Sickwitit

    Joined:
    Dec 22, 2014
    Posts:
    123
    Great, thank you