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METAL - flickering grass

Discussion in 'macOS' started by mons00n, Jun 24, 2017.

  1. mons00n

    mons00n

    Joined:
    Sep 18, 2013
    Posts:
    304
    In the most recent release (5.6.2f1) terrain grass flickers like crazy when rending via METAL. The frame debugger shows that this is happening during the RenderForward.RenderLoopJob step which I believe is applying shadows to the grass. Looks like the unity_ProbeVolumeMin is getting -infinity values:

    here's a link to what it looks like in action.
     
  2. sturgical

    sturgical

    Joined:
    Jul 2, 2017
    Posts:
    5
    No one's found a fix for this? Happening to me too.
     
  3. mons00n

    mons00n

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    Sep 18, 2013
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    I've been chatting with unity QA and they were able to reproduce it. Hopefully they will have a bug open for this soon.
     
  4. gecko

    gecko

    Joined:
    Aug 10, 2006
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    2,241
    Just discovered this, spent an hour trying to tweak things before it occurred to me to switch Metal off. Thanks for logging the bug and checking with QA!
     
  5. mons00n

    mons00n

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    Sep 18, 2013
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    Sorry I didn't update this thread. Please go vote on the issue!
     
  6. gecko

    gecko

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    Aug 10, 2006
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    Done -- but it seems crazy to have to vote on this issue. I mean, really, they might not think it's worth fixing?
     
    mons00n likes this.