Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Metal: Error creating compute pipeline state: Internal error during compute function compilation

Discussion in '2019.3 Beta' started by BinaryByron, Oct 22, 2019.

  1. BinaryByron

    BinaryByron

    Joined:
    Sep 16, 2016
    Posts:
    12
    I'm getting this error after compiling and running on both iPhone and iPad devices. The splash screen will show then I just get a black screen with this in the output in xcode.

    I have no idea where to start debugging this.

    Unity 2019.3.0b7
    Xcode 11.1
    iOS 13.1.3



    [B]CrashReporter: initialized[/B]

    [B]2019-10-22 16:34:03.405947-0400 bits[783:343554] Built from '2019.3/staging' branch, Version '2019.3.0b7 (9946d7a66754)', Build type 'Release', Scripting Backend 'il2cpp'[/B]

    [B]-> applicationDidFinishLaunching()[/B]

    [B]-> applicationDidBecomeActive()[/B]

    [B][XR] Discovering subsystems at path /private/var/containers/Bundle/Application/8FC6181D-DF1E-478D-B492-7DA43E7DF000/bits.app/Data/UnitySubsystems[/B]

    [B]GfxDevice: creating device client; threaded=1[/B]

    [B]Initializing Metal device caps: Apple A9X GPU[/B]

    [B]Initialize engine version: 2019.3.0b7 (9946d7a66754)[/B]

    [B]2019-10-22 16:34:04.610803-0400 bits[783:343607] Compiler failed to build request[/B]

    [B]Metal: Error creating compute pipeline state: Internal error during compute function compilation[/B]

    [B](null)[/B]

    [B]2019-10-22 16:34:04.629332-0400 bits[783:343607] Compiler failed to build request[/B]

    [B]Metal: Error creating compute pipeline state: Internal error during compute function compilation[/B]

    [B](null)[/B]

    [B]CrashReporter: No pending report exists at /var/mobile/Containers/Data/Application/5AE9B8F5-16C2-4F9A-BA43-242F5ACFAD25/Library/Caches/CrashReports/crash-pending.plcrash[/B]

    [B]2019-10-22 16:34:04.687868-0400 bits[783:343554] Unbalanced calls to begin/end appearance transitions for <SplashScreenController: 0x1013cd0b0>.[/B]

    [B]WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader[/B]

    [B]WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader[/B]

    [B]WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader[/B]

    [B]WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader[/B]

    [B]UnloadTime: 0.653708 ms[/B]
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Could you please submit a bug report with a reproduction project?
     
  3. doarp

    doarp

    Joined:
    Sep 24, 2019
    Posts:
    147
    I'm getting this error when trying to add a VFX Graph (default one when creating a new VFX Graph).
     
  4. BinaryByron

    BinaryByron

    Joined:
    Sep 16, 2016
    Posts:
    12
    I just saw this again. It's definetly an issue with VFX Graph on iOS. Still happening in Unity 2019.3.0b9
     
  5. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    BinaryByron likes this.