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Question Metal: Compute shader Warning on OSX

Discussion in 'Editor & General Support' started by sowndWizard, Jun 21, 2020.

  1. sowndWizard

    sowndWizard

    Joined:
    Jun 16, 2020
    Posts:
    7
    Hi! I am a bit of a unity noob so excuse me if this is a stupid question!

    I have just opened up a completely new Universal Render Pipeline project on my Mac(OSX Mojave 10.14.6) in Unity (2016.3.0f6) and imported VFX graph from the package manager and am now getting the following warning in the console:

    Metal: Compute shader (.BitonicSort4096) has 1024 threads in a threadgroup which is more than the supported max of 256 in this device

    Is this a big issue? Is there something I can do to fix it?

    Thanks for your time!