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Messed up ProBuilder UVs in build

Discussion in 'World Building' started by Leaflux, Oct 21, 2019.

  1. Leaflux

    Leaflux

    Joined:
    Mar 7, 2015
    Posts:
    6
    Hey everyone! Everything is perfect in the editor but building the scene out messes up most of the UVs on our ProBuilder object. We are using Unity 5.6.6f2 and we recently updated to ProBuilder 2.x. I tried lots of things but nothing helped yet. Any ideas why it happens and how to solve this problem?
    probuilder_build_1.jpg
    probuilder_build_2.jpg
     
  2. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,553
    @Leaflux have you tried to export your model out to Blender (or whatever 3D tool you are using?) Just wondering if it might still be OK when it gets there, then you could recycle your models through a 3D app. At least you could then see if you can (or can't) get out correct UVs even to your 3D tool.
     
  3. Leaflux

    Leaflux

    Joined:
    Mar 7, 2015
    Posts:
    6
    I thought of that but I haven't try. Even if it worked we have too much PB objects to export and reimport all of them. Disabling Static Batching solved the problem though so we are okay for now.
     
  4. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi Leaflux! I do remember this problem ... from way back in the 2.x days :D Sorry for the trouble!

    Any chance you can upgrade? Nice looking game, btw!