Hey! Working in an animation studio for cartoon animation, we are willing to upgrade our methods to work. We are thrilling to use new tools to make our series in Unity! So far we used Unity only for lighting and rendering. Animations are exported from Maya into alembics and importing in Unity with some script to automate processes. We tested new Unity tools like alembics while it was still in preview because we wanted to go beyond in term of quality. We are satisfied with what we've come to so far. I'm glad you opened this forum for Film because Unity deserves it. It can handles animation productions today. The past shows that it was already the case years ago with Monsieur Carton and some other productions. We want to trust Unity about their plan to allows animation studios to use Unity for their productions. Sorry for this long introduction. MeshSync is one of the tool we would like to experiment further. It would be a blast to preview inside Unity with lighting and post processing how our characters would move. It would make faster iterations. Is MeshSync a tool still under developement? For the moment it is still in preview but we can't really use because the sync does not follow our animations (25FPS). I'm working on a RTX3600 with just one character for the moment for testing. Have you got hints to improve the results or is the tool too early for animation? I know it was designed for modeling preview first. Thanks for creating all these kind of tools for animation!