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Feedback [MeshSync] Materials present, but does not get applied in scene

Discussion in 'Virtual Production Previews' started by newguy123, Sep 21, 2022.

  1. newguy123

    newguy123

    Joined:
    Aug 22, 2018
    Posts:
    1,248
    Hi

    Looking to switch over to using MeshSync for production, however there seems to be a number of problems we're encountering

    Using Max as the DCC, either with a livelink auto/manual sync, or using the cache workflow, shows the meshes in Unity and on the Meshsync GameObject I can see the materials come in from Max, however its not applied in the Unity scene

    upload_2022-9-22_0-36-1.png

    There are these buttons that will export the meshes and materials, but that defeats the purpose of the livesync since then it uses materials in Unity, and not meshes and materials from Max anymore......

    upload_2022-9-22_0-43-18.png
     
  2. sindharta_at_unity

    sindharta_at_unity

    Unity Technologies

    Joined:
    Jul 4, 2019
    Posts:
    47
    Hello @newguy123, I apologize for being late in addressing your question.
    We usually use our github issues to communicate with our MeshSync users.

    For your question, MeshSync does not support syncing material textures across yet, which is probably what you are trying to do here.
    The materials will still be assigned to the meshes though, so we can import the textures in Unity and assign them to these materials. Unfortunately this will need to be done manually.

    Thank you.
     
    newguy123 likes this.
  3. newguy123

    newguy123

    Joined:
    Aug 22, 2018
    Posts:
    1,248

    Thanks
    Would be awesome if the materials and textures can be synced automatically also
     
  4. sindharta_at_unity

    sindharta_at_unity

    Unity Technologies

    Joined:
    Jul 4, 2019
    Posts:
    47
    We'll consider it.
    Thank you for your feedback.
     
    newguy123 likes this.