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Feature Request Meshrenderer Sampling Node

Discussion in 'Visual Effect Graph' started by merpheus, Mar 26, 2023.

  1. merpheus

    merpheus

    Joined:
    Mar 5, 2013
    Posts:
    202
    Hello, right now it is possible to sample a skinned mesh from SMR, it handles all the worldspace transitions on its own.

    But Mesh Renderer based sampling is not supported, and we need to pass a mesh, pass the transform and move it ourselves. It would be nice to have a Node that can accept MeshRenderer and works like the SMR sampling node.