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MeshInstanceRendererSystem EntityDebugger bug [Preview11]

Discussion in 'Graphics for ECS' started by Deleted User, Aug 24, 2018.

  1. Deleted User

    Deleted User


    Hi there. It seems like we can't see rendered entities in the EntityDebugger anymore because it filters by CustomLocalToWorld component .
    Any thoughts?

  2. Joachim_Ante


    Unity Technologies

    Mar 16, 2005
    We no longer add / remove components based on visibility. It turns out at scale this was not performant enough. Also doesn't work well with concept of multiple cameras / views / shadow caster culling etc.
  3. Deleted User

    Deleted User


    Thank you.