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MeshInstanceRendererSystem EntityDebugger bug [Preview11]

Discussion in 'Graphics for ECS' started by Deleted User, Aug 24, 2018.

  1. Deleted User

    Deleted User

    Guest

    Hi there. It seems like we can't see rendered entities in the EntityDebugger anymore because it filters by CustomLocalToWorld component .
    Any thoughts?




     
  2. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
    We no longer add / remove components based on visibility. It turns out at scale this was not performant enough. Also doesn't work well with concept of multiple cameras / views / shadow caster culling etc.
     
  3. Deleted User

    Deleted User

    Guest

    Thank you.