Search Unity

Meshes resorting to final animations when clicking off Timeline

Discussion in 'Timeline' started by metahipster, Mar 19, 2018.

  1. metahipster

    metahipster

    Joined:
    Oct 25, 2016
    Posts:
    1
    I'm not sure if this is a bug or if I've clicked a setting I don't know how to undo, but whenever I click off of the Timeline in the hierarchy, all of my meshes resort to their final animation state, even if I try dragging the scrub bar back to the beginning of the Timeline. Any ideas on how to fix this?